Category: C++

  • C++ Data Structures

    C/C++ arrays allow you to define variables that combine several data items of the same kind, but structure is another user defined data type which allows you to combine data items of different kinds.

    Structures are used to represent a record, suppose you want to keep track of your books in a library. You might want to track the following attributes about each book −

    • Title
    • Author
    • Subject
    • Book ID

    Defining a Structure

    To define a structure, you must use the struct statement. The struct statement defines a new data type, with more than one member, for your program. The format of the struct statement is this −

    struct [structure tag] {
       member definition;
       member definition;
       ...
       member definition;
    } [one or more structure variables];  
    

    The structure tag is optional and each member definition is a normal variable definition, such as int i; or float f; or any other valid variable definition. At the end of the structure’s definition, before the final semicolon, you can specify one or more structure variables but it is optional. Here is the way you would declare the Book structure −

    struct Books {
       char  title[50];
       char  author[50];
       char  subject[100];
       int   book_id;
    } book;  
    

    Accessing Structure Members

    To access any member of a structure, we use the member access operator (.). The member access operator is coded as a period between the structure variable name and the structure member that we wish to access. You would use struct keyword to define variables of structure type. Following is the example to explain usage of structure −

    #include <iostream>
    #include <cstring>
     
    using namespace std;
     
    struct Books {
       char  title[50];
       char  author[50];
       char  subject[100];
       int   book_id;
    };
     
    int main() {
       struct Books Book1;        // Declare Book1 of type Book
       struct Books Book2;        // Declare Book2 of type Book
     
       // book 1 specification
       strcpy( Book1.title, "Learn C++ Programming");
       strcpy( Book1.author, "Chand Miyan"); 
       strcpy( Book1.subject, "C++ Programming");
       Book1.book_id = 6495407;
    
       // book 2 specification
       strcpy( Book2.title, "Telecom Billing");
       strcpy( Book2.author, "Yakit Singha");
       strcpy( Book2.subject, "Telecom");
       Book2.book_id = 6495700;
     
       // Print Book1 info
       cout << "Book 1 title : " << Book1.title <<endl;
       cout << "Book 1 author : " << Book1.author <<endl;
       cout << "Book 1 subject : " << Book1.subject <<endl;
       cout << "Book 1 id : " << Book1.book_id <<endl;
    
       // Print Book2 info
       cout << "Book 2 title : " << Book2.title <<endl;
       cout << "Book 2 author : " << Book2.author <<endl;
       cout << "Book 2 subject : " << Book2.subject <<endl;
       cout << "Book 2 id : " << Book2.book_id <<endl;
    
       return 0;
    }

    When the above code is compiled and executed, it produces the following result −

    Book 1 title : Learn C++ Programming
    Book 1 author : Chand Miyan
    Book 1 subject : C++ Programming
    Book 1 id : 6495407
    Book 2 title : Telecom Billing
    Book 2 author : Yakit Singha
    Book 2 subject : Telecom
    Book 2 id : 6495700
    

    Structures as Function Arguments

    You can pass a structure as a function argument in very similar way as you pass any other variable or pointer. You would access structure variables in the similar way as you have accessed in the above example −

    #include <iostream>
    #include <cstring>
     
    using namespace std;
    void printBook( struct Books book );
    
    struct Books {
       char  title[50];
       char  author[50];
       char  subject[100];
       int   book_id;
    };
     
    int main() {
       struct Books Book1;        // Declare Book1 of type Book
       struct Books Book2;        // Declare Book2 of type Book
     
       // book 1 specification
       strcpy( Book1.title, "Learn C++ Programming");
       strcpy( Book1.author, "Chand Miyan"); 
       strcpy( Book1.subject, "C++ Programming");
       Book1.book_id = 6495407;
    
       // book 2 specification
       strcpy( Book2.title, "Telecom Billing");
       strcpy( Book2.author, "Yakit Singha");
       strcpy( Book2.subject, "Telecom");
       Book2.book_id = 6495700;
     
       // Print Book1 info
       printBook( Book1 );
    
       // Print Book2 info
       printBook( Book2 );
    
       return 0;
    }
    void printBook( struct Books book ) {
       cout << "Book title : " << book.title <<endl;
       cout << "Book author : " << book.author <<endl;
       cout << "Book subject : " << book.subject <<endl;
       cout << "Book id : " << book.book_id <<endl;
    }

    When the above code is compiled and executed, it produces the following result −

    Book title : Learn C++ Programming
    Book author : Chand Miyan
    Book subject : C++ Programming
    Book id : 6495407
    Book title : Telecom Billing
    Book author : Yakit Singha
    Book subject : Telecom
    Book id : 6495700
    

    Pointers to Structures

    You can define pointers to structures in very similar way as you define pointer to any other variable as follows −

    struct Books *struct_pointer;
    

    Now, you can store the address of a structure variable in the above defined pointer variable. To find the address of a structure variable, place the & operator before the structure’s name as follows −

    struct_pointer = &Book1;
    

    To access the members of a structure using a pointer to that structure, you must use the -> operator as follows −

    struct_pointer->title;
    

    Let us re-write above example using structure pointer, hope this will be easy for you to understand the concept −

    #include <iostream>
    #include <cstring>
     
    using namespace std;
    void printBook( struct Books *book );
    
    struct Books {
       char  title[50];
       char  author[50];
       char  subject[100];
       int   book_id;
    };
    int main() {
       struct Books Book1;        // Declare Book1 of type Book
       struct Books Book2;        // Declare Book2 of type Book
     
       // Book 1 specification
       strcpy( Book1.title, "Learn C++ Programming");
       strcpy( Book1.author, "Chand Miyan"); 
       strcpy( Book1.subject, "C++ Programming");
       Book1.book_id = 6495407;
    
       // Book 2 specification
       strcpy( Book2.title, "Telecom Billing");
       strcpy( Book2.author, "Yakit Singha");
       strcpy( Book2.subject, "Telecom");
       Book2.book_id = 6495700;
     
       // Print Book1 info, passing address of structure
       printBook( &Book1 );
    
       // Print Book1 info, passing address of structure
       printBook( &Book2 );
    
       return 0;
    }
    
    // This function accept pointer to structure as parameter.
    void printBook( struct Books *book ) {
       cout << "Book title : " << book->title <<endl;
       cout << "Book author : " << book->author <<endl;
       cout << "Book subject : " << book->subject <<endl;
       cout << "Book id : " << book->book_id <<endl;
    }

    When the above code is compiled and executed, it produces the following result −

    Book title : Learn C++ Programming
    Book author : Chand Miyan
    Book subject : C++ Programming
    Book id : 6495407
    Book title : Telecom Billing
    Book author : Yakit Singha
    Book subject : Telecom
    Book id : 6495700
    

    The typedef Keyword

    There is an easier way to define structs or you could “alias” types you create. For example −

    typedef struct {
       char  title[50];
       char  author[50];
       char  subject[100];
       int   book_id;
    } Books;
    

    Now, you can use Books directly to define variables of Books type without using struct keyword. Following is the example −

    Books Book1, Book2;
    

    You can use typedef keyword for non-structs as well as follows −

    typedef long int *pint32;
     
    pint32 x, y, z;
    

    x, y and z are all pointers to long ints.

  • C++ Basic Input/Output

    The C++ standard libraries provide an extensive set of input/output capabilities which we will see in subsequent chapters. This chapter will discuss very basic and most common I/O operations required for C++ programming.

    C++ I/O occurs in streams, which are sequences of bytes. If bytes flow from a device like a keyboard, a disk drive, or a network connection etc. to main memory, this is called input operation and if bytes flow from main memory to a device like a display screen, a printer, a disk drive, or a network connection, etc., this is called output operation.

    I/O Library Header Files

    There are following header files important to C++ programs −

    Sr.NoHeader File & Function and Description
    1<iostream>This file defines the cin, cout, cerr and clog objects, which correspond to the standard input stream, the standard output stream, the un-buffered standard error stream and the buffered standard error stream, respectively.
    2<iomanip>This file declares services useful for performing formatted I/O with so-called parameterized stream manipulators, such as setw and setprecision.
    3<fstream>This file declares services for user-controlled file processing. We will discuss about it in detail in File and Stream related chapter.

    The Standard Output Stream (cout)

    The predefined object cout is an instance of ostream class. The cout object is said to be “connected to” the standard output device, which usually is the display screen. The cout is used in conjunction with the stream insertion operator, which is written as << which are two less than signs as shown in the following example.

    #include <iostream>
     
    using namespace std;
     
    int main() {
       char str[] = "Hello C++";
     
       cout << "Value of str is : " << str << endl;
    }

    When the above code is compiled and executed, it produces the following result −

    Value of str is : Hello C++
    

    The C++ compiler also determines the data type of variable to be output and selects the appropriate stream insertion operator to display the value. The << operator is overloaded to output data items of built-in types integer, float, double, strings and pointer values.

    The insertion operator << may be used more than once in a single statement as shown above and endl is used to add a new-line at the end of the line.

    The Standard Input Stream (cin)

    The predefined object cin is an instance of istream class. The cin object is said to be attached to the standard input device, which usually is the keyboard. The cin is used in conjunction with the stream extraction operator, which is written as >> which are two greater than signs as shown in the following example.

    #include <iostream>
     
    using namespace std;
     
    int main() {
       char name[50];
     
       cout << "Please enter your name: ";
       cin >> name;
       cout << "Your name is: " << name << endl;
     
    }

    When the above code is compiled and executed, it will prompt you to enter a name. You enter a value and then hit enter to see the following result −

    Please enter your name: cplusplus
    Your name is: cplusplus
    

    The C++ compiler also determines the data type of the entered value and selects the appropriate stream extraction operator to extract the value and store it in the given variables.

    The stream extraction operator >> may be used more than once in a single statement. To request more than one datum you can use the following −

    cin >> name >> age;
    

    This will be equivalent to the following two statements −

    cin >> name;
    cin >> age;
    

    The Standard Error Stream (cerr)

    The predefined object cerr is an instance of ostream class. The cerr object is said to be attached to the standard error device, which is also a display screen but the object cerr is un-buffered and each stream insertion to cerr causes its output to appear immediately.

    The cerr is also used in conjunction with the stream insertion operator as shown in the following example.

    #include <iostream>
     
    using namespace std;
     
    int main() {
       char str[] = "Unable to read....";
     
       cerr << "Error message : " << str << endl;
    }

    When the above code is compiled and executed, it produces the following result −

    Error message : Unable to read....
    

    The Standard Log Stream (clog)

    The predefined object clog is an instance of ostream class. The clog object is said to be attached to the standard error device, which is also a display screen but the object clog is buffered. This means that each insertion to clog could cause its output to be held in a buffer until the buffer is filled or until the buffer is flushed.

    The clog is also used in conjunction with the stream insertion operator as shown in the following example.

    #include <iostream>
     
    using namespace std;
     
    int main() {
       char str[] = "Unable to read....";
     
       clog << "Error message : " << str << endl;
    }

    When the above code is compiled and executed, it produces the following result −

    Error message : Unable to read....
    

    You would not be able to see any difference in cout, cerr and clog with these small examples, but while writing and executing big programs the difference becomes obvious. So it is good practice to display error messages using cerr stream and while displaying other log messages then clog should be used.

  • C++ Date and Time

    The C++ standard library does not provide a proper date type. C++ inherits the structs and functions for date and time manipulation from C. To access date and time related functions and structures, you would need to include <ctime> header file in your C++ program.

    There are four time-related types: clock_t, time_t, size_t, and tm. The types – clock_t, size_t and time_t are capable of representing the system time and date as some sort of integer.

    The structure type tm holds the date and time in the form of a C structure having the following elements −

    struct tm {
       int tm_sec;   // seconds of minutes from 0 to 61
       int tm_min;   // minutes of hour from 0 to 59
       int tm_hour;  // hours of day from 0 to 24
       int tm_mday;  // day of month from 1 to 31
       int tm_mon;   // month of year from 0 to 11
       int tm_year;  // year since 1900
       int tm_wday;  // days since sunday
       int tm_yday;  // days since January 1st
       int tm_isdst; // hours of daylight savings time
    }
    

    Following are the important functions, which we use while working with date and time in C or C++. All these functions are part of standard C and C++ library and you can check their detail using reference to C++ standard library given below.

    Sr.NoFunction & Purpose
    1time_t time(time_t *time);This returns the current calendar time of the system in number of seconds elapsed since January 1, 1970. If the system has no time, .1 is returned.
    2char *ctime(const time_t *time);This returns a pointer to a string of the form day month year hours:minutes:seconds year\n\0.
    3struct tm *localtime(const time_t *time);This returns a pointer to the tm structure representing local time.
    4clock_t clock(void);This returns a value that approximates the amount of time the calling program has been running. A value of .1 is returned if the time is not available.
    5char * asctime ( const struct tm * time );This returns a pointer to a string that contains the information stored in the structure pointed to by time converted into the form: day month date hours:minutes:seconds year\n\0
    6struct tm *gmtime(const time_t *time);This returns a pointer to the time in the form of a tm structure. The time is represented in Coordinated Universal Time (UTC), which is essentially Greenwich Mean Time (GMT).
    7time_t mktime(struct tm *time);This returns the calendar-time equivalent of the time found in the structure pointed to by time.
    8double difftime ( time_t time2, time_t time1 );This function calculates the difference in seconds between time1 and time2.
    9size_t strftime();This function can be used to format date and time in a specific format.

    Current Date and Time

    Suppose you want to retrieve the current system date and time, either as a local time or as a Coordinated Universal Time (UTC). Following is the example to achieve the same −

    #include <iostream>
    #include <ctime>
    
    using namespace std;
    
    int main() {
       // current date/time based on current system
       time_t now = time(0);
       
       // convert now to string form
       char* dt = ctime(&now);
    
       cout << "The local date and time is: " << dt << endl;
    
       // convert now to tm struct for UTC
       tm *gmtm = gmtime(&now);
       dt = asctime(gmtm);
       cout << "The UTC date and time is:"<< dt << endl;
    }

    When the above code is compiled and executed, it produces the following result −

    The local date and time is: Sat Jan  8 20:07:41 2011
    
    The UTC date and time is:Sun Jan  9 03:07:41 2011
    

    Format Time using struct tm

    The tm structure is very important while working with date and time in either C or C++. This structure holds the date and time in the form of a C structure as mentioned above. Most of the time related functions makes use of tm structure. Following is an example which makes use of various date and time related functions and tm structure −

    While using structure in this chapter, I’m making an assumption that you have basic understanding on C structure and how to access structure members using arrow -> operator.

    #include <iostream>
    #include <ctime>
    
    using namespace std;
    
    int main() {
       // current date/time based on current system
       time_t now = time(0);
    
       cout << "Number of sec since January 1,1970 is:: " << now << endl;
    
       tm *ltm = localtime(&now);
    
       // print various components of tm structure.
       cout << "Year:" << 1900 + ltm->tm_year<<endl;
       cout << "Month: "<< 1 + ltm->tm_mon<< endl;
       cout << "Day: "<< ltm->tm_mday << endl;
       cout << "Time: "<< 5+ltm->tm_hour << ":";
       cout << 30+ltm->tm_min << ":";
       cout << ltm->tm_sec << endl;
    }

    When the above code is compiled and executed, it produces the following result −

    Number of sec since January 1,1970 is:: 1588485717
    Year:2020
    Month: 5
    Day: 3
    Time: 11:31:57
    
  • C++ References

    A reference variable is an alias, that is, another name for an already existing variable. Once a reference is initialized with a variable, either the variable name or the reference name may be used to refer to the variable.

    References vs Pointers

    References are often confused with pointers but three major differences between references and pointers are −

    • You cannot have NULL references. You must always be able to assume that a reference is connected to a legitimate piece of storage.
    • Once a reference is initialized to an object, it cannot be changed to refer to another object. Pointers can be pointed to another object at any time.
    • A reference must be initialized when it is created. Pointers can be initialized at any time.

    Creating References in C++

    Think of a variable name as a label attached to the variable’s location in memory. You can then think of a reference as a second label attached to that memory location. Therefore, you can access the contents of the variable through either the original variable name or the reference. For example, suppose we have the following example −

    int i = 17;
    

    We can declare reference variables for i as follows.

    int& r = i;
    

    Read the & in these declarations as reference. Thus, read the first declaration as “r is an integer reference initialized to i” and read the second declaration as “s is a double reference initialized to d.”. Following example makes use of references on int and double −

    #include <iostream>
     
    using namespace std;
     
    int main () {
       // declare simple variables
       int    i;
       double d;
     
       // declare reference variables
       int&    r = i;
       double& s = d;
       
       i = 5;
       cout << "Value of i : " << i << endl;
       cout << "Value of i reference : " << r  << endl;
     
       d = 11.7;
       cout << "Value of d : " << d << endl;
       cout << "Value of d reference : " << s  << endl;
       
       return 0;
    }

    When the above code is compiled together and executed, it produces the following result −

    Value of i : 5
    Value of i reference : 5
    Value of d : 11.7
    Value of d reference : 11.7
    

    References are usually used for function argument lists and function return values. So following are two important subjects related to C++ references which should be clear to a C++ programmer −

    Sr.NoConcept & Description
    1References as ParametersC++ supports passing references as function parameter more safely than parameters.
    2Reference as Return ValueYou can return reference from a C++ function like any other data type.
  • C++ Pointers

    C++ pointers are easy and fun to learn. Some C++ tasks are performed more easily with pointers, and other C++ tasks, such as dynamic memory allocation, cannot be performed without them.

    As you know every variable is a memory location and every memory location has its address defined which can be accessed using ampersand (&) operator which denotes an address in memory. Consider the following which will print the address of the variables defined −

    #include <iostream>
    
    using namespace std;
    int main () {
       int  var1;
       char var2[10];
    
       cout << "Address of var1 variable: ";
       cout << &var1 << endl;
    
       cout << "Address of var2 variable: ";
       cout << &var2 << endl;
    
       return 0;
    }

    When the above code is compiled and executed, it produces the following result −

    Address of var1 variable: 0xbfebd5c0
    Address of var2 variable: 0xbfebd5b6
    

    What are Pointers?

    pointer is a variable whose value is the address of another variable. Like any variable or constant, you must declare a pointer before you can work with it. The general form of a pointer variable declaration is −

    type *var-name;
    

    Here, type is the pointer’s base type; it must be a valid C++ type and var-name is the name of the pointer variable. The asterisk you used to declare a pointer is the same asterisk that you use for multiplication. However, in this statement the asterisk is being used to designate a variable as a pointer. Following are the valid pointer declaration −

    int    *ip;    // pointer to an integer
    double *dp;    // pointer to a double
    float  *fp;    // pointer to a float
    char   *ch     // pointer to character
    

    The actual data type of the value of all pointers, whether integer, float, character, or otherwise, is the same, a long hexadecimal number that represents a memory address. The only difference between pointers of different data types is the data type of the variable or constant that the pointer points to.

    Using Pointers in C++

    There are few important operations, which we will do with the pointers very frequently. (a) We define a pointer variable. (b) Assign the address of a variable to a pointer. (c) Finally access the value at the address available in the pointer variable. This is done by using unary operator * that returns the value of the variable located at the address specified by its operand. Following example makes use of these operations −

    #include <iostream>
    
    using namespace std;
    
    int main () {
       int  var = 20;   // actual variable declaration.
       int  *ip;        // pointer variable 
    
       ip = &var;       // store address of var in pointer variable
    
       cout << "Value of var variable: ";
       cout << var << endl;
    
       // print the address stored in ip pointer variable
       cout << "Address stored in ip variable: ";
       cout << ip << endl;
    
       // access the value at the address available in pointer
       cout << "Value of *ip variable: ";
       cout << *ip << endl;
    
       return 0;
    }

    When the above code is compiled and executed, it produces result something as follows −

    Value of var variable: 20
    Address stored in ip variable: 0xbfc601ac
    Value of *ip variable: 20
    

    Pointers in C++

    Pointers have many but easy concepts and they are very important to C++ programming. There are following few important pointer concepts which should be clear to a C++ programmer −

    Sr.NoConcept & Description
    1Null PointersC++ supports null pointer, which is a constant with a value of zero defined in several standard libraries.
    2Pointer ArithmeticThere are four arithmetic operators that can be used on pointers: ++, –, +, –
    3Pointers vs ArraysThere is a close relationship between pointers and arrays.
    4Array of PointersYou can define arrays to hold a number of pointers.
    5Pointer to PointerC++ allows you to have pointer on a pointer and so on.
    6Passing Pointers to FunctionsPassing an argument by reference or by address both enable the passed argument to be changed in the calling function by the called function.
    7Return Pointer from FunctionsC++ allows a function to return a pointer to local variable, static variable and dynamically allocated memory as well.
  • C++ Strings

    C++ provides following two types of string representations −

    • The C-style character string.
    • The string class type introduced with Standard C++.

    The C-Style Character String

    The C-style character string originated within the C language and continues to be supported within C++. This string is actually a one-dimensional array of characters which is terminated by a null character ‘\0’. Thus a null-terminated string contains the characters that comprise the string followed by a null.

    The following declaration and initialization create a string consisting of the word “Hello”. To hold the null character at the end of the array, the size of the character array containing the string is one more than the number of characters in the word “Hello.”

    char greeting[6] = {'H', 'e', 'l', 'l', 'o', '\0'};
    

    If you follow the rule of array initialization, then you can write the above statement as follows −

    char greeting[] = "Hello";
    

    Following is the memory presentation of above defined string in C/C++ −

    String Presentation in C/C++

    Actually, you do not place the null character at the end of a string constant. The C++ compiler automatically places the ‘\0’ at the end of the string when it initializes the array. Let us try to print above-mentioned string −

    #include <iostream>
    
    using namespace std;
    
    int main () {
    
       char greeting[6] = {'H', 'e', 'l', 'l', 'o', '\0'};
    
       cout << "Greeting message: ";
       cout << greeting << endl;
    
       return 0;
    }

    When the above code is compiled and executed, it produces the following result −

    Greeting message: Hello
    

    C++ supports a wide range of functions that manipulate null-terminated strings −

    Sr.NoFunction & Purpose
    1strcpy(s1, s2);Copies string s2 into string s1.
    2strcat(s1, s2);Concatenates string s2 onto the end of string s1.
    3strlen(s1);Returns the length of string s1.
    4strcmp(s1, s2);Returns 0 if s1 and s2 are the same; less than 0 if s1<s2; greater than 0 if s1>s2.
    5strchr(s1, ch);Returns a pointer to the first occurrence of character ch in string s1.
    6strstr(s1, s2);Returns a pointer to the first occurrence of string s2 in string s1.

    Following example makes use of few of the above-mentioned functions −

    #include <iostream>
    #include <cstring>
    
    using namespace std;
    
    int main () {
    
       char str1[10] = "Hello";
       char str2[10] = "World";
       char str3[10];
       int  len ;
    
       // copy str1 into str3
       strcpy( str3, str1);
       cout << "strcpy( str3, str1) : " << str3 << endl;
    
       // concatenates str1 and str2
       strcat( str1, str2);
       cout << "strcat( str1, str2): " << str1 << endl;
    
       // total lenghth of str1 after concatenation
       len = strlen(str1);
       cout << "strlen(str1) : " << len << endl;
    
       return 0;
    }

    When the above code is compiled and executed, it produces result something as follows −

    strcpy( str3, str1) : Hello
    strcat( str1, str2): HelloWorld
    strlen(str1) : 10
    

    The String Class in C++

    The standard C++ library provides a string class type that supports all the operations mentioned above, additionally much more functionality. Let us check the following example −

    #include <iostream>
    #include <string>
    
    using namespace std;
    
    int main () {
    
       string str1 = "Hello";
       string str2 = "World";
       string str3;
       int  len ;
    
       // copy str1 into str3
       str3 = str1;
       cout << "str3 : " << str3 << endl;
    
       // concatenates str1 and str2
       str3 = str1 + str2;
       cout << "str1 + str2 : " << str3 << endl;
    
       // total length of str3 after concatenation
       len = str3.size();
       cout << "str3.size() :  " << len << endl;
    
       return 0;
    }

    When the above code is compiled and executed, it produces result something as follows −

    str3 : Hello
    str1 + str2 : HelloWorld
    str3.size() :  10
    
  • C++ Arrays

    C++ provides a data structure, the array, which stores a fixed-size sequential collection of elements of the same type. An array is used to store a collection of data, but it is often more useful to think of an array as a collection of variables of the same type.

    Instead of declaring individual variables, such as number0, number1, …, and number99, you declare one array variable such as numbers and use numbers[0], numbers[1], and …, numbers[99] to represent individual variables. A specific element in an array is accessed by an index.

    All arrays consist of contiguous memory locations. The lowest address corresponds to the first element and the highest address to the last element.

    Declaring Arrays

    To declare an array in C++, the programmer specifies the type of the elements and the number of elements required by an array as follows −

    type arrayName [ arraySize ];
    

    This is called a single-dimension array. The arraySize must be an integer constant greater than zero and type can be any valid C++ data type. For example, to declare a 10-element array called balance of type double, use this statement −

    double balance[10];
    

    Initializing Arrays

    You can initialize C++ array elements either one by one or using a single statement as follows −

    double balance[5] = {1000.0, 2.0, 3.4, 17.0, 50.0};
    

    The number of values between braces { } can not be larger than the number of elements that we declare for the array between square brackets [ ]. Following is an example to assign a single element of the array −

    If you omit the size of the array, an array just big enough to hold the initialization is created. Therefore, if you write −

    double balance[] = {1000.0, 2.0, 3.4, 17.0, 50.0};
    

    You will create exactly the same array as you did in the previous example.

    balance[4] = 50.0;
    

    The above statement assigns element number 5th in the array a value of 50.0. Array with 4th index will be 5th, i.e., last element because all arrays have 0 as the index of their first element which is also called base index. Following is the pictorial representaion of the same array we discussed above −

    Array Presentation

    Accessing Array Elements

    An element is accessed by indexing the array name. This is done by placing the index of the element within square brackets after the name of the array. For example −

    double salary = balance[9];
    

    The above statement will take 10th element from the array and assign the value to salary variable. Following is an example, which will use all the above-mentioned three concepts viz. declaration, assignment and accessing arrays −

    #include <iostream>
    using namespace std;
     
    #include <iomanip>
    using std::setw;
     
    int main () {
    
       int n[ 10 ]; // n is an array of 10 integers
     
       // initialize elements of array n to 0          
       for ( int i = 0; i < 10; i++ ) {
    
      n&#91; i ] = i + 100; // set element at location i to i + 100
    } cout << "Element" << setw( 13 ) << "Value" << endl; // output each array element's value for ( int j = 0; j < 10; j++ ) {
      cout &lt;&lt; setw( 7 )&lt;&lt; j &lt;&lt; setw( 13 ) &lt;&lt; n&#91; j ] &lt;&lt; endl;
    } return 0; }

    This program makes use of setw() function to format the output. When the above code is compiled and executed, it produces the following result −

    Element        Value
    
      0          100
      1          101
      2          102
      3          103
      4          104
      5          105
      6          106
      7          107
      8          108
      9          109

    Arrays in C++

    Arrays are important to C++ and should need lots of more detail. There are following few important concepts, which should be clear to a C++ programmer −

    Sr.NoConcept & Description
    1Multi-dimensional arraysC++ supports multidimensional arrays. The simplest form of the multidimensional array is the two-dimensional array.
    2Pointer to an arrayYou can generate a pointer to the first element of an array by simply specifying the array name, without any index.
    3Passing arrays to functionsYou can pass to the function a pointer to an array by specifying the array’s name without an index.
    4Return array from functionsC++ allows a function to return an array.
  • Numbers in C++

    Normally, when we work with Numbers, we use primitive data types such as int, short, long, float and double, etc. The number data types, their possible values and number ranges have been explained while discussing C++ Data Types.

    Defining Numbers in C++

    You have already defined numbers in various examples given in previous chapters. Here is another consolidated example to define various types of numbers in C++ −

    #include <iostream>
    using namespace std;
     
    int main () {
       // number definition:
       short  s;
       int    i;
       long   l;
       float  f;
       double d;
       
       // number assignments;
       s = 10;      
       i = 1000;    
       l = 1000000; 
       f = 230.47;  
       d = 30949.374;
       
       // number printing;
       cout << "short  s :" << s << endl;
       cout << "int    i :" << i << endl;
       cout << "long   l :" << l << endl;
       cout << "float  f :" << f << endl;
       cout << "double d :" << d << endl;
     
       return 0;
    }

    When the above code is compiled and executed, it produces the following result −

    short  s :10
    int    i :1000
    long   l :1000000
    float  f :230.47
    double d :30949.4
    

    Math Operations in C++

    In addition to the various functions you can create, C++ also includes some useful functions you can use. These functions are available in standard C and C++ libraries and called built-in functions. These are functions that can be included in your program and then use.

    C++ has a rich set of mathematical operations, which can be performed on various numbers. Following table lists down some useful built-in mathematical functions available in C++.

    To utilize these functions you need to include the math header file <cmath>.

    Sr.NoFunction & Purpose
    1double cos(double);This function takes an angle (as a double) and returns the cosine.
    2double sin(double);This function takes an angle (as a double) and returns the sine.
    3double tan(double);This function takes an angle (as a double) and returns the tangent.
    4double log(double);This function takes a number and returns the natural log of that number.
    5double pow(double, double);The first is a number you wish to raise and the second is the power you wish to raise it t
    6double hypot(double, double);If you pass this function the length of two sides of a right triangle, it will return you the length of the hypotenuse.
    7double sqrt(double);You pass this function a number and it gives you the square root.
    8int abs(int);This function returns the absolute value of an integer that is passed to it.
    9double fabs(double);This function returns the absolute value of any decimal number passed to it.
    10double floor(double);Finds the integer which is less than or equal to the argument passed to it.

    Following is a simple example to show few of the mathematical operations −

    #include <iostream>
    #include <cmath>
    using namespace std;
     
    int main () {
       // number definition:
       short  s = 10;
       int    i = -1000;
       long   l = 100000;
       float  f = 230.47;
       double d = 200.374;
    
       // mathematical operations;
       cout << "sin(d) :" << sin(d) << endl;
       cout << "abs(i)  :" << abs(i) << endl;
       cout << "floor(d) :" << floor(d) << endl;
       cout << "sqrt(f) :" << sqrt(f) << endl;
       cout << "pow( d, 2) :" << pow(d, 2) << endl;
     
       return 0;
    }

    When the above code is compiled and executed, it produces the following result −

    sign(d)     :-0.634939
    abs(i)      :1000
    floor(d)    :200
    sqrt(f)     :15.1812
    pow( d, 2 ) :40149.7
    

    Random Numbers in C++

    There are many cases where you will wish to generate a random number. There are actually two functions you will need to know about random number generation. The first is rand(), this function will only return a pseudo random number. The way to fix this is to first call the srand() function.

    Following is a simple example to generate few random numbers. This example makes use of time() function to get the number of seconds on your system time, to randomly seed the rand() function −

    #include <iostream>
    #include <ctime>
    #include <cstdlib>
    
    using namespace std;
     
    int main () {
       int i,j;
     
       // set the seed
       srand( (unsigned)time( NULL ) );
    
       /* generate 10  random numbers. */
       for( i = 0; i < 10; i++ ) {
    
      // generate actual random number
      j = rand();
      cout &lt;&lt;" Random Number : " &lt;&lt; j &lt;&lt; endl;
    } return 0; }

    When the above code is compiled and executed, it produces the following result −

    Random Number : 1748144778
    Random Number : 630873888
    Random Number : 2134540646
    Random Number : 219404170
    Random Number : 902129458
    Random Number : 920445370
    Random Number : 1319072661
    Random Number : 257938873
    Random Number : 1256201101
    Random Number : 580322989
    
  • C++ Functions

    A function is a group of statements that together perform a task. Every C++ program has at least one function, which is main(), and all the most trivial programs can define additional functions.

    You can divide up your code into separate functions. How you divide up your code among different functions is up to you, but logically the division usually is such that each function performs a specific task.

    A function declaration tells the compiler about a function’s name, return type, and parameters. A function definition provides the actual body of the function.

    The C++ standard library provides numerous built-in functions that your program can call. For example, function strcat() to concatenate two strings, function memcpy() to copy one memory location to another location and many more functions.

    A function is known with various names like a method or a sub-routine or a procedure etc.

    Defining a Function

    The general form of a C++ function definition is as follows −

    return_type function_name( parameter list ) {
       body of the function
    }
    

    A C++ function definition consists of a function header and a function body. Here are all the parts of a function −

    • Return Type − A function may return a value. The return_type is the data type of the value the function returns. Some functions perform the desired operations without returning a value. In this case, the return_type is the keyword void.
    • Function Name − This is the actual name of the function. The function name and the parameter list together constitute the function signature.
    • Parameters − A parameter is like a placeholder. When a function is invoked, you pass a value to the parameter. This value is referred to as actual parameter or argument. The parameter list refers to the type, order, and number of the parameters of a function. Parameters are optional; that is, a function may contain no parameters.
    • Function Body − The function body contains a collection of statements that define what the function does.

    Example

    Following is the source code for a function called max(). This function takes two parameters num1 and num2 and return the biggest of both −

    // function returning the max between two numbers
     
    int max(int num1, int num2) {
       // local variable declaration
       int result;
     
       if (num1 > num2)
    
      result = num1;
    else
      result = num2;
    return result; }

    Function Declarations

    A function declaration tells the compiler about a function name and how to call the function. The actual body of the function can be defined separately.

    A function declaration has the following parts −

    return_type function_name( parameter list );
    

    For the above defined function max(), following is the function declaration −

    int max(int num1, int num2);
    

    Parameter names are not important in function declaration only their type is required, so following is also valid declaration −

    int max(int, int);
    

    Function declaration is required when you define a function in one source file and you call that function in another file. In such case, you should declare the function at the top of the file calling the function.

    Calling a Function

    While creating a C++ function, you give a definition of what the function has to do. To use a function, you will have to call or invoke that function.

    When a program calls a function, program control is transferred to the called function. A called function performs defined task and when it’s return statement is executed or when its function-ending closing brace is reached, it returns program control back to the main program.

    To call a function, you simply need to pass the required parameters along with function name, and if function returns a value, then you can store returned value. For example −

    #include <iostream>
    using namespace std;
     
    // function declaration
    int max(int num1, int num2);
     
    int main () {
       // local variable declaration:
       int a = 100;
       int b = 200;
       int ret;
     
       // calling a function to get max value.
       ret = max(a, b);
       cout << "Max value is : " << ret << endl;
     
       return 0;
    }
     
    // function returning the max between two numbers
    int max(int num1, int num2) {
       // local variable declaration
       int result;
     
       if (num1 > num2)
    
      result = num1;
    else
      result = num2;
    return result; }

    I kept max() function along with main() function and compiled the source code. While running final executable, it would produce the following result −

    Max value is : 200
    

    Function Arguments

    If a function is to use arguments, it must declare variables that accept the values of the arguments. These variables are called the formal parameters of the function.

    The formal parameters behave like other local variables inside the function and are created upon entry into the function and destroyed upon exit.

    While calling a function, there are two ways that arguments can be passed to a function −

    Sr.NoCall Type & Description
    1Call by ValueThis method copies the actual value of an argument into the formal parameter of the function. In this case, changes made to the parameter inside the function have no effect on the argument.
    2Call by PointerThis method copies the address of an argument into the formal parameter. Inside the function, the address is used to access the actual argument used in the call. This means that changes made to the parameter affect the argument.
    3Call by ReferenceThis method copies the reference of an argument into the formal parameter. Inside the function, the reference is used to access the actual argument used in the call. This means that changes made to the parameter affect the argument.

    By default, C++ uses call by value to pass arguments. In general, this means that code within a function cannot alter the arguments used to call the function and above mentioned example while calling max() function used the same method.

    Default Values for Parameters

    When you define a function, you can specify a default value for each of the last parameters. This value will be used if the corresponding argument is left blank when calling to the function.

    This is done by using the assignment operator and assigning values for the arguments in the function definition. If a value for that parameter is not passed when the function is called, the default given value is used, but if a value is specified, this default value is ignored and the passed value is used instead. Consider the following example −

    #include <iostream>
    using namespace std;
     
    int sum(int a, int b = 20) {
       int result;
       result = a + b;
      
       return (result);
    }
    int main () {
       // local variable declaration:
       int a = 100;
       int b = 200;
       int result;
     
       // calling a function to add the values.
       result = sum(a, b);
       cout << "Total value is :" << result << endl;
    
       // calling a function again as follows.
       result = sum(a);
       cout << "Total value is :" << result << endl;
     
       return 0;
    }

    When the above code is compiled and executed, it produces the following result −

    Total value is :300
    Total value is :120
    
  • C++ decision making statements

    Decision making structures require that the programmer specify one or more conditions to be evaluated or tested by the program, along with a statement or statements to be executed if the condition is determined to be true, and optionally, other statements to be executed if the condition is determined to be false.

    Following is the general form of a typical decision making structure found in most of the programming languages −

    C++ decision making

    C++ programming language provides following types of decision making statements.

    Sr.NoStatement & Description
    1if statementAn ‘if’ statement consists of a boolean expression followed by one or more statements.
    2if…else statementAn ‘if’ statement can be followed by an optional ‘else’ statement, which executes when the boolean expression is false.
    3switch statementA ‘switch’ statement allows a variable to be tested for equality against a list of values.
    4nested if statementsYou can use one ‘if’ or ‘else if’ statement inside another ‘if’ or ‘else if’ statement(s).
    5nested switch statementsYou can use one ‘switch’ statement inside another ‘switch’ statement(s).

    The ? : Operator

    We have covered conditional operator “? :” in previous chapter which can be used to replace if…else statements. It has the following general form −

    Exp1 ? Exp2 : Exp3;
    

    Exp1, Exp2, and Exp3 are expressions. Notice the use and placement of the colon.

    The value of a ‘?’ expression is determined like this: Exp1 is evaluated. If it is true, then Exp2 is evaluated and becomes the value of the entire ‘?’ expression. If Exp1 is false, then Exp3 is evaluated and its value becomes the value of the expression.