Category: Advanced Chapters

  • Kaboom.js

    Kaboom.js makes it easy to create JavaScript games. You can add physics, detect collisions and make sprites in addition to controlling different scenes. By using Kaboom.js, you can focus on making an engaging and creative game instead of writing complex code. Think about adding other features like backgrounds, power-ups or scoring to further enhance your game!

    Getting Started with Kaboom

    To start your Kaboom application you need to call Kaboom to initialize the Kaboom contexts −

    kaboom({
       global:true,});

    If you build your application in your code editor, be careful to import both your JS file and the Kaboom.JS library into your HTML file.

    <!DOCTYPE html><html lang="en"><head><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><title>Simple Kaboom Game</title><script src="https://kaboomjs.com/lib/0.5.0/kaboom.js"></script></head><body><script src="example.js"></script></body></html>

    Create your Scene

    In Kaboom, everything is a component of a scenario. The scenario is essentially how the game will look, behave, and play out.

    kaboom({
       global:true,});scene("main",()=>{//...}]);

    In the example above, the scene method is activated for our “main” scene, and the other game elements are given inside the function. Lastly, we need to call the scene by using start at the end.

    Load your Sprites and Create Player

    Now we will have to start “drawing” our sprites onto our game UI. A sprite is a two-dimensional bitmap contained in a larger scene, usually in a 2D video game. For this chapter, we will use a Yeti sprite grabbed from Imgur.

    To load our sprites and build our players, we will use the load sprite method, enter our sprite image information and then create the player in the scene.In the previous example, we call the scene method for our “main” scene and pass the remaining game pieces to the function. Finally, we must use “start at the end” to refer to the scenario.

    kaboom({
      global:true,});loadRoot('https://i.imgur.com/');loadSprite('yeti','OqVwAm6.png');scene('main',()=>{const yeti =add([sprite('yeti'),pos(80,80),color(255,188,0),]);});start('main');

    If your code is accurate, you should see a yeti sprite on screen. Right-click your index.html file, copy the path, and paste it into a new browser page.

    Output

    This will generate the below result −

    Kaboom Example

    We’ll begin by adding the body component to your initialized sprite. This method effectively forces your sprite to follow the “rules of gravity”. Once this method is run, your sprite will begin to slide off the screen, therefore we will have to create a temporary platform as well.

    kaboom({
      global:true,});loadRoot('https://i.imgur.com/');loadSprite('yeti','OqVwAm6.png');scene('main',()=>{const yeti =add([sprite('yeti'),pos(80,80),color(255,188,0),body(),]);// Add the groundadd([rect(width(),12),pos(0,280),origin('topleft'),solid(),]);});start('main');

    Output

    This will produce the following result −

    Kaboom Example

    Kaboom Key Events

    The body method allows your sprite to use methods like and . We can use these methods alongside with key events to provide additional interesting behavior to our sprite. Let us give our Yeti the capacity to move left and right and jump. Add the following lines of code in your main scene function.

    kaboom({
      global:true,});loadRoot('https://i.imgur.com/');loadSprite('yeti','OqVwAm6.png');scene('main',()=>{const yeti =add([sprite('yeti'),pos(80,80),color(255,188,0),body(),]);// Add the groundadd([rect(width(),12),pos(0,280),origin('topleft'),solid(),]);// Add controls for jump and moveconstJUMP_FORCE=320;constMOVE_SPEED=120;keyPress("space",()=>{
    
    yeti.jump(JUMP_FORCE);});keyDown("left",()=&gt;{
    yeti.move(-MOVE_SPEED,0);});keyDown("right",()=&gt;{
    yeti.move(MOVE_SPEED,0);});});start('main');</pre>

    Output

    This will generate the following outcome −

    Kaboom Example

    Add a Background Image

    To conclude this chapter of Kaboom, we will add a background image to our UI and resize it to fit.

    kaboom({
       global:true,});loadSprite("yeti","https://i.imgur.com/OqVwAm6.png");loadSprite("bg","/Users/abc/Downloads/image.jpg");scene("main",()=>{// Add background spriteadd([sprite("bg"),scale(width()/240,height()/240),// Adjust the size of the backgroundorigin("topleft"),]);const yeti =add([sprite("yeti"),pos(80,80),color(255,188,0),body(),]);// Add the groundadd([rect(width(),12),pos(0,280),origin("topleft"),solid(),]);// Controls for jump and movementconstJUMP_FORCE=320;constMOVE_SPEED=120;keyPress("space",()=>{
    
      yeti.jump(JUMP_FORCE);});keyDown("left",()=&gt;{
      yeti.move(-MOVE_SPEED,0);});keyDown("right",()=&gt;{
      yeti.move(MOVE_SPEED,0);});});start("main");</pre>

    Output

    This will lead to the following outcome −

    Kaboom Example
  • Immutability

    Immutable means that something that cannot be changed. In programming, immutable means a value that cannot be changed once set.

    Most programs require the generation, modification, and deletion of data. So, why would anyone want to deal with immutable data?

    In this tutorial, we will look at the immutability of primitives, arrays, and objects using JavaScript examples.

    Concept of Immutability

    Immutability is a simple but powerful concept. In simple terms, something that cannot be modified is an immutable value. We can come across situations when we need to create a new object in our code with a new attribute or value while maintaining the existing value, particularly when creating our apps. The idea of immutability allows us to create new objects without changing the original value.

    JavaScript has two types: primitive and reference. Primitive types consist of numbers, strings, booleans, null, and undefined. Reference types are objects, arrays, and functions.

    The difference between the two is that primitive types are immutable (unchangeable), whereas reference types are mutable (changeable). For example, a string is immutable:

    let userAge ="22";let userNewAge = userAge;
    userAge ="24";

    We simply generated two variables and used userAge to the userNewAge variable. But when we modify the value of userAge, you will realize that both remain the same.

    console.log(userAge === userNewAge);// false

    Why use Immutability?

    Here are some reasons that shows you should use immutability in Javascript −

    • Predictability: When the data does not change it is easy to understand how your software works.
    • Prevent bugs: Immutable data can help prevent unexpected changes that can cause program errors.
    • Simple to Share: As immutable data never changes so it is better to distribute it throughout your applications.

    Examples of Immutability

    Below are some example to show the immutability in JavaScript −

    Example 1

    Here is the first example using strings as you may know strings in JavaScript are immutable. When you change a string so you create a new one.

    // Create a string herelet greeting ="Hello, world!";// This will not change the original string.
    greeting[0]="h"; 
    
    console.log(greeting);

    Output

    In this example we are trying to change the first letter of the greeting from “H” to “h.” But strings cannot be edited in this way. The original string remains the same.

    Hello, world!
    

    Example 2

    Now we will talk about the second example, in which we will use arrays and you may know arrays are mutable but we can create a new array instead of changing the existing one with the help of the spread operator in Javascript.

    // create an arraylet numbers =[1,2,3];// Create a new array with an extra number.let newNumbers =[...numbers,4]; 
    
    console.log(numbers); 
    console.log(newNumbers);

    Output

    In the above example we started with an array of numbers instead of changing the numbers we created a new array called newNumbers and insert a new number. Check the below output −

    [1, 2, 3]
    [1, 2, 3, 4]
    

    Example

    Objects are also mutable but we can create a new object instead of changing the existing one.

    let person ={ name:"Amit", age:25};// Create a new object with an updated age.let updatedPerson ={...person, age:26}; 
    
    console.log(person); 
    console.log(updatedPerson);

    Output

    This will generate the below result −

    { name: "Amit", age: 25 }
    { name: "Amit", age: 26 }
    

    Importance of Immutability

    There are several reasons why immutability is so important to our everyday code.

    • Once set, an immutable value cannot be changed. Instead, a fresh value is created. So the value remains consistent and dependable throughout the code. As a result, it makes state management across the program easier. Plus immutability is a core principle of state management frameworks like Redux.
    • Code becomes easier to read and less prone to errors when data structures are not changed quickly. This helps with troubleshooting and maintenance.
    • Immutability encourages less side effects and more predictable code, which aligns with the ideas of functional programming.
  • Function Composition

    Function composition is a powerful functional programming approach that allows programmers to combine numerous functions into a single function. This compositional method enhances readability, modularity and code reuse. The compose function is important for JavaScript’s ability to provide function composition.

    What is Function Composition?

    The method of combining several functions to create a new function is known as function composition. The output of one function becomes the input of the subsequent function in the composition chain, involving an order of operations or transformations performed to an input value.

    After receiving two or more functions, the compose function creates a new function that applies the functions in a right to left order. It means that the function on the right is applied first, then the function on the left, and so forth.

    Example

    Let’s consider an example to get a better understanding of function composition. Now look at the three functions increaseBy5, tripleValue, and reduceBy10. We want to create a composite function that uses these functions to a given input value. To do that, use the compose function as follows −

    constincreaseBy5=(num)=> num +5;consttripleValue=(num)=> num *3;constreduceBy10=(num)=> num -10;const applyOperations =compose(reduceBy10, tripleValue, increaseBy5);const finalResult =applyOperations(7);
    
    console.log("The final result after applying the operations is:", finalResult);

    Three basic functions are defined in the above example: reduceBy10, tripleValue, and increaseBy5. In order to apply these functions to an input value of 7, we have to create a composite function. By linking the functions together in the right order, the compose function enables us to do this.

    TripleValue, increaseBy5, and reduceBy10 are all represented by the composite function applyOperations. The functions are applied in the given order when we call applyOperations with the input value 7, yielding the output value 36.

    Implement the Compose Function

    To take advantage of the power of function composition, we need to define the compose function. Here is the implementation −

    constcompose=(...ops)=>{return(value)=>{return ops.reduceRight((result, operation)=>{returnoperation(result);}, value);};};
    console.log("Chained functions have been successfully executed.");

    Output

    This will produce the following result −

    Chained functions have been successfully executed.
    The final result after applying the operations is: 26
    

    This implementation uses the spread operator…functions to allow the compose function to take any number of functions as arguments. It returns a new function that applies each function on the accumulated result by iterating over the functions in reverse order using reduceRight.

    Benefits of Function Composition

    When creating clear and maintainable code, function composition has the following advantages −

    • Re-usability: We can create large operations without duplicating code by assembling smaller, reusable functions. By allowing each function focus on a particular task, code modularity and re-usability are encouraged.
    • Readability: We can express complex operations in a more easy and concise way by using function composition. We can define the desired transformation in a manner that closely resembles the issue domain by chaining functions together.
    • Maintainability: Understanding, testing, and modifying individual functions is made simpler by the clear purpose of each function. Code that is easier to maintain and understand results from changes made to one function that have no effect on other functions in the composition.

    Summary

    One effective functional programming technique that promotes code modularity, reusability, and readability is function composition. By simply chaining several functions together and applying them to input values, the compose function allows us to write more expressive and maintainable code.

  • Execution Context

    We will learn about the JavaScript execution context in this chapter, where we will also cover its types, definition, execution stack, creation process, and overall execution phase. We will go over each topic individually. First, let’s get started with the introduction.

    What is Execution Context?

    The execution context is a term that describes the internal workings of code. The JavaScript Execution Context describes the environment in which JavaScript code can be run. The execution context specifies which code sections have access to the functions, variables and objects used in the code.

    During the execution context, the given code is parsed line by line, with variables and functions kept in memory. An execution context is similar to a container for storing variables; code is evaluated and then executed. So, the execution context provides an environment in which specific code can be executed.

    Types of Execution Context

    The JavaScript execution context types are as follows −

    • Global Execution Context/GEC
    • Functional Execution Context/FEC
    • Eval Execution Context

    Now let us discuss each type one by one in the below section −

    Global Execution Context

    GEC (Global Execution Context) is often referred to as the base or default execution. Any JavaScript code that does not occur in a function will be found in the global execution context. The word ‘default execution context’ refers to the fact that the code is executed when the file is first loaded into the web browser. GEC carries out the following two tasks −

    • First, it creates a global object for Node.js and a window object for browsers.
    • Second, use the keyword ‘this’ to refer to the Windows object.
    • Create a memory heap to store variable and function references.
    • Then it stores all function declarations in the memory heap and initializes all variables in the GEC with ‘undefined’.

    Because the JS engine is single-threaded, there is only one global environment that may be used to execute JavaScript code.

    Functional Execution Context

    FEC, or Functional Execution Code, is the type of context generated by the JavaScript engine when a function call is found. Because each function has its own execution context, the FEC, unlike the GEC, can have multiple instances. Also, the FEC has access to the whole GEC code, while the GEC does not have access to all of the FEC’s code. During GEC code execution, a function call is initiated, and when the JS engine finds it, it generates a new FEC for that function.

    Eval Function Execution Context

    Any JavaScript code executed using the eval function creates and retains its own execution context. But JavaScript developers do not use the eval function which is a component of the Execution Context.

    Phases of the Execution Context in JS

    There are 2 main phases of JavaScript execution context −

    • Creation Phase: In the creation phase, the JavaScript engine establishes the execution context and configures the script’s environment. It sets the values of variables and functions as well as the execution context’s scope chain.
    • Execution Phase: In this phase, the JavaScript engine runs the code in the execution context. It parses any statements or expressions in the script and evaluates any function calls.

    Everything in JavaScript works within this execution context. It is divided into two parts. One is memory and the other one is code. It is important to keep in mind that these phases and components are applicable to both global and functional execution settings.

    Creation Phase

    Let us see the below example −

    var n =6;functionsquare(n){var ans = n * n;return ans;}var sqr1 =square(n);var sqr2 =square(8);  
    
    console.log(sqr1)
    console.log(sqr2)

    Output

    This will generate the below result −

    36
    64
    

    Initially, the JavaScript engine executes the full source code, creates a global execution context and then performs the following actions −

    • Creates a global object that is a window in the browser and global in Node.js.
    • Creates a memory for storing variables and functions.
    • Stores variables with undefined values and function references.

    After the creation phase the execution context will be moved to the code execution phase.

    Execution Phase

    During this step, it begins running over the entire code line by line from top to bottom. When it finds n = 5, it assigns the value 5 to the memory variable ‘n’. Initially, the value of ‘n’ was undefined by default.

    Then we get to the ‘square’ function. Because the function has been allocated memory, it goes right to the line var square1 = square(n);. square() is then invoked, and JavaScript creates a new function execution context.

    When the calculation is finished, it assigns the value of square to the previously undefined ‘ans’ variable. The function will return its value and the function execution context will be removed.

    The value generated by square() will be assigned to square1. This also applies to square two. Once all of the code has been executed, the global context will look like this and will be erased.

    Execution Stack

    The JavaScript engine uses a call stack to keep track of all contexts, both global and functional. A call stack is also referred to as a Execution Context Stack, Runtime Stack or Machine Stack.

    It follows the LIFO concept (Last-In-First-Out). When the engine initially starts processing the script, it generates a global context and pushes it to the stack. When a function is invoked, the JS engine constructs a function stack context, moves it to the top of the call stack and begins executing it.

    When the current function completes the JavaScript engine removes the context from the call stack and returns it to its parent. Let us check the below example code −

    functionfirstFunc(m,n){return m * n;}functionsecondFunc(m,n){returnfirstFunc(m,n);}functiongetResult(num1, num2){returnsecondFunc(num1, num2)}var res =getResult(6,7);
    console.log("The result is:", res);

    Output

    This will produce the below result −

    The result is: 42
    

    In this case, the JS engine creates a global execution context and starts the creation process.

    It initially allocates memory for firstFunc, secondFunc, the getResult function, and the res variable. Then it invokes getResult(), which is pushed to the call stack.

    Then getResult() calls secondFunc(). At this point, secondFunc’s context will be saved to the top of the stack. Then it will begin execution and invoke another function, firstFunc(). Similarly function A’s context will be pushed.

    After execution of each function it is removed from the call stack.

    The call stack’s size is determined by the operating system or browser. If the number of contexts exceeds the limit a stack overflow error will be returned. This happens when a recursive function has a base condition.

    functiondisplay(){display();}display();

    Output

    This will generate the below result −

    C:\Users\abc\Desktop\Javascript\example.js:2
    
    display();
    ^
    RangeError: Maximum call stack size exceeded

    Summary

    Finally, understanding how JavaScript works behind the scenes needs knowledge of the execution context. It defines the environment in which code is executed as well as the variables and functions available for use.

    The method of building involves creating the global and function execution contexts, the scope chain and allocating memory for the variables and functions. During the execution step the JavaScript engine goes over the code line by line. This includes evaluating and executing statements.

  • Engine and Runtime

    A JavaScript engine is a computer software that executes JavaScript code. It is responsible for translating human-readable JavaScript code into instructions that the hardware of the computer can understand.

    When JavaScript code is executed in a browser, it does not make direct contact with your computer’s hardware. Rather, it communicates with the JavaScript engine, which acts as an interface between the system and your code.

    Google’s v8 Engine is the most used JS engine, even though each browser has its own. This v8 Engine powers Node.js, which is used to build server-side applications, and Google Chrome.

    In this chapter you will learn more about what a JS engine is and how it functions −

    How JavaScript Engine Works?

    A call stack and a heap are always present in any JS engine. With the help of the execution context, our code is run in the call stack. Also, the heap is an unstructured memory pool that houses every item our application needs.

    JavaScript Engine Working

    Now that you know where the code is executed, the next step is to find out how to compile it into machine code so that it can run later. But let’s first review the compilation and interpretation.

    Compilation vs Interpretation

    During compilation, all of the code is concurrently transformed into machine code and stored in a binary file that a computer can run.

    Line by line the source code is executed by the interpreter during interpretation. While the program is running, the code still needs to be transformed into machine code, but this time it is done line by line.

    In the past, JS was only an interpreted language. But “just-in-time” compilation, a combination of compilation and interpretation, is now used by the contemporary JS engine.

    When using JIT compilation all of the code is concurrently translated into machine code and run immediately.

    You are possibly curious about the difference between JIT and compilation. One notable distinction is that the machine code is saved in a portable file after compilation. There is no need to rush after the compilation process; you can run it whenever you like.

    However, when JIT is used, the machine code must be executed as soon as the compilation process is completed.

    JIT and JavaScript

    Let us look at how JIT works specifically in JavaScript.

    So, when a piece of JavaScript code enters the engine, the first step is to parse it.

    During the parsing process, the code is converted into a data structure known as the AST or Abstract Syntax Tree. This works by first breaking down each line of code into bits that are significant to the language (e.g. as the const or function keywords), and then saving all of these pieces into the tree in a structured manner.

    This phase also determines whether there are any syntax mistakes. The generated tree is then used to generate machine code.

    JIT in JavaScript

    The next stage is compilation. The engine takes the AST and compiles it into machine code. The machine code is then performed promptly because JIT is used; keep in mind that this execution occurs on the call stack.

    But it’s not the end. The contemporary JavaScript engine generates wasteful machine code in order to run the program as fast as possible. The engine then takes the pre-compiled code, optimizes and re-compiles it while the program is already running. All this optimizing happens in the background.

    So far, you have learnt about the JS Engine and how it works behind the scenes. Let us take a look at what a JavaScript runtime is, more especially the browser runtime.

    List of JavaScript Engines

    Here is the list of available JavaScript Engines −

    BrowserName of Javascript Engine
    Google ChromeV8
    Edge (Internet Explorer)Chakra
    Mozilla FirefoxSpider Monkey
    SafariJavascript Core Webkit

    Let us understand each engine mentioned in the above table in brief −

    • V8: Developed by Google for Chrome. It improves the user experience on websites and applications by accelerating JavaScript execution. Also, V8 manages memory by collecting superfluous information and makes it easier to use JavaScript on servers, like in Node.js.
    • Chakra: Chakra was created by Microsoft for Internet Explorer. It speeds up JavaScript and lets the browser do other things at the same time by running scripts on a separate CPU core.
    • SpiderMonkey: Brendan Eich at Netscape developed the first JavaScript engine, SpiderMonkey, which is currently maintains Mozilla for Firefox. Anyone can use or modify it because it is open-source.
    • WebKit: WebKit for Safari was developed by Apple and is used by iOS devices, Kindles and PlayStations. WebKit manages common browser features like history and back-and-forth navigation in addition to displaying webpages.

    What is a JavaScript Runtime?

    A JavaScript (JS) runtime is a full environment for executing JavaScript code. It is made up of a number of components that work together to help JavaScript applications run smoothly. When we talk about a JS runtime, we often mean the full ecosystem that goes beyond just executing code.

    Depending on where JavaScript is executed (in the web browser or on the server with Node.js), the runtime may include additional environment-specific features. For example, in a browser, there can be functionality for managing browser events, accessing the DOM and interfacing with browser-specific functionalities.

    For the time being, we will only cover the JavaScript runtime in the browser. Consider a JS runtime to be a large box containing all of the components required to run JavaScript in browser.

    The JS engine is at the heart of any JS runtime. However, the engine alone is not sufficient. Web APIs are required for good functionality.

    JS runtimes, particularly those used in web browsers, include Web APIs that extend the fundamental JavaScript language’s capabilities. These APIs include interactions with the Document Object Model (DOM), XMLHttpRequest (for sending HTTP requests), timers, and more.

    Web APIs extend JavaScript’s capabilities by allowing it to interact with the browser environment and perform activities like changing web-page structure, handling user events and sending network requests.

    So, basically, Web APIs are engine-provided features that are not part of the JavaScript language. JavaScript gains access to these APIs via the window object.

    JS Runtime in the Browser

    Asynchronous actions in JavaScript, like receiving user input or performing network queries, make use of callback functions. These routines are placed in the callback queue and await execution. The callback queue manages asynchronous tasks in an ordered manner.

    To react to specific events, we can attach event handler methods to DOM events like buttons. These event handler functions are also known as callback functions. So, when the click event occurs, the callback function will be called.

  • Design Patterns

    In JavaScript, design patterns are classes and communicating objects that are designed to deal with a general design problem in a specific setting. Generic, reusable solutions to typical issues that come up throughout software design and development are known as software design patterns.

    They give developers a forum to discuss successful design concepts and function as best practices for resolving particular kinds of problems.

    What are Design Patterns?

    A design pattern in software engineering is a generic, replicable fix for a typical problem in program design. The design is not complete enough to be coded right away. It is a description or model for problem-solving that can be used in various contexts.

    Types of Software Design Patterns

    In JavaScript, there are primarily three categories of design patterns namely −

    • Creational Design Patterns
    • Structural Design Patterns
    • Behavioral Design Patterns

    Let’s discuss them one by one −

    Creational Design Patterns in JavaScript

    In software development, creational design patterns are a subset of design patterns. They work on the object generation process, trying to make it more flexible and efficient. It maintains the independence of the system and the composition, representation, and creation of its objects.

    Singleton Pattern

    The singleton design pattern makes sure a class has only one immutable instance. In simple terms, the singleton pattern is an object that cannot be changed or replicated. It is often useful when we want an immutable single point of truth for our application.

    Suppose that we want to have a single object that has all of our application’s configuration. We also want to make it prohibit to copy or modify that object.

    Two ways to implement this pattern are using classes and object literals −

    const Settings ={initialize:()=> console.log('Application is now running'),refresh:()=> console.log('Application data has been refreshed'),}// Freeze the object to prevent modifications
    Object.freeze(Settings)// "Application is now running"
    Settings.initialize()// "Application data has been refreshed"
    Settings.refresh()// Trying to add a new key
    Settings.version ="1.0" 
    console.log(Settings)

    This will generate the below result −

    Application is now running
    Application data has been refreshed
    { initialize: [Function: initialize], refresh: [Function: refresh] }
    
    classSettings{constructor(){}launch(){ console.log('Application is now running')}refresh(){ console.log('Application data has been refreshed')}}const appInstance =newSettings()
    Object.freeze(appInstance)// "Application is now running"
    appInstance.launch()// "Application data has been refreshed"
    appInstance.refresh()

    Output

    Here is the outcome of the above code −

    Application is now running
    Application data has been refreshed
    

    Factory Method Pattern

    The Factory method pattern provides an interface for creating objects that can be modified after they are generated. By combining the logic for building our objects in a single place, this reduces and enhances the organization of our code.

    This often used pattern can be implemented in two ways: by using classes or factory functions, which are methods that return an object.

    classCreature{constructor(name, message){this.name = name
    
      this.message = message
      this.type ="creature"}fly=()=&gt; console.log("Whoooosh!!")speak=()=&gt; console.log(this.message)}const creature1 =newCreature("Zee","Hello! I'm Zee from outer space!")
    console.log(creature1.name)// output: "Zee"

    This will produce the below output −

    Zee
    

    Abstract Factory Pattern

    Without knowing the precise types of linked objects, we can use the Abstract Factory design to generate groups of them. This is useful when we need to build unique objects that share only a few characteristics.

    It works like this: a primary abstract factory connects with the client, or user. This abstract factory then uses some logic to invoke a specific factory to generate the actual object. As a result, it acts as an overlay over the typical factory layout, allowing us to produce a large range of items in a single primary factory.

    For example, we are able to develop a system for an automobile manufacturer that includes trucks, motorcycles, and cars. The Abstract Factory pattern, which handles several object types with a single primary factory, makes this easy for us to do.

    // Each class represents a specific type of vehicleclassCar{constructor(){this.type ="Car"this.wheels =4}startEngine=()=> console.log("Vroom Vroom!")}classTruck{constructor(){this.type ="Truck"this.wheels =8}startEngine=()=> console.log("Rumble Rumble!")}classMotorcycle{constructor(){this.type ="Motorcycle"this.wheels =2}startEngine=()=> console.log("Zoom Zoom!")}const vehicleFactory ={createVehicle:function(vehicleType){switch(vehicleType){case"car":returnnewCar()case"truck":returnnewTruck()case"motorcycle":returnnewMotorcycle()default:returnnull}}}const car = vehicleFactory.createVehicle("car")const truck = vehicleFactory.createVehicle("truck")const motorcycle = vehicleFactory.createVehicle("motorcycle") 
    
    console.log(car.type)
    car.startEngine()
    
    console.log(truck.type) 
    truck.startEngine() 
    
    console.log(motorcycle.type)
    motorcycle.startEngine()

    Output

    This will generate the below result −

    Car
    Vroom Vroom!
    Truck
    Rumble Rumble!
    Motorcycle
    Zoom Zoom!
    

    Builder Pattern

    The Builder pattern is used to generate objects in “steps”. Functions or methods that add particular attributes or methods are typically included in our object.

    Because it separates the development of methods and attributes into separate entities, this design is cool.

    The object we create will always contain every property and method defined by a class or factory function. Using the builder pattern, which enables us to construct an object and apply only the “steps” that are required, provides a more flexible approach.

    // Define our creaturesconst creature1 ={
       name:"Buzz Lightwing",
       message:"You'll never debug me!"}const creature2 ={
       name:"Sneaky Bugsworth",
       message:"Can't catch me! Ha ha!"}// These functions add abilities to an objectconstenableFlying=obj=>{
       obj.fly=()=> console.log(${obj.name} has taken flight!)}constenableSpeaking=obj=>{
       obj.speak=()=> console.log(${obj.name} says: "${obj.message}")}// Add abilities to the creaturesenableFlying(creature1)
    creature1.fly()enableSpeaking(creature2)
    creature2.speak()

    Output

    This will give the following result −

    Buzz Lightwing has taken flight!
    Sneaky Bugsworth says: "Can't catch me! Ha ha!"
    

    Prototype Pattern

    By using another object as a blueprint and inheriting its properties and methods, you can create an object using the prototype pattern.

    Prototypal inheritance and how JavaScript handles it are likely familiar to you if you have been using JavaScript for a time.

    As methods and properties can be shared between objects without depend on the same class, the final result is much more flexible than what we obtain when we use classes.

    // Define a prototype objectconst creatureAbilities ={attack:()=> console.log("Zap! Zap!"),escape:()=> console.log("Soaring through the sky!")}// Create a new creature const creature1 ={
       name:"Winged Buzz",
       message:"You can't debug me!"}// Set the prototype
    Object.setPrototypeOf(creature1, creatureAbilities)// Confirm that the prototype is set successfully
    console.log(Object.getPrototypeOf(creature1)) 
    
    console.log(creature1.message) 
    console.log(creature1.attack()) 
    console.log(creature1.escape())

    Output

    This will produce the following outcome −

    { attack: [Function: attack], escape: [Function: escape] }
    You can't debug me!
    Zap! Zap!
    undefined
    Soaring through the sky!
    undefined
    

    Structural Design Patterns in JavaScript

    In software development, structural design patterns are a subset of design patterns that focus on how classes or objects are put together to create complex, larger structures. In order to increase a software system’s flexibility, re-usability, and maintainability, they help in the organization and management of relationships between objects.

    Adapter Pattern

    The Adapter Method is a structural design pattern which helps you to connect the gap between two incompatible interfaces and make them operate together.

    Let us see an example below −

    // Array of cities with population in millionsconst citiesPopulationInMillions =[{ city:"Mumbai", population:12.5},{ city:"Delhi", population:19.0},{ city:"Bangalore", population:8.4},{ city:"Kolkata", population:4.5},]// The new city we want to addconst Chennai ={
       city:"Chennai",
       population:7000000}consttoMillionsAdapter=city=>{ city.population =parseFloat((city.population /1000000).toFixed(1))}toMillionsAdapter(Chennai)// We add the new city to the array
    citiesPopulationInMillions.push(Chennai)// This function returns the largest population number constCityWithMostPopulation=()=>{return Math.max(...citiesPopulationInMillions.map(city=> city.population))}
    
    console.log(CityWithMostPopulation())

    Output

    This will generate the below result −

    19
    

    Decorator Pattern

    The decorator method is a structural design pattern that enables the addition of static or dynamic functionality to particular objects without changing how other objects of the same class behave.

    Following is the simple demonstration of this Reactivity Pattern −

    // Base class for a CarclassCar{constructor(){this.description ="Basic Car";}getDescription(){returnthis.description;}cost(){// Base price  return10000;}}// Decorator to add air conditioningclassAirConditioningDecorator{constructor(car){this.car = car;}getDescription(){returnthis.car.getDescription()+" + Air Conditioning";}cost(){// Adds cost for air conditioning  returnthis.car.cost()+1500;}}// Decorator to add a sunroofclassSunroofDecorator{constructor(car){this.car = car;}getDescription(){returnthis.car.getDescription()+" + Sunroof";}cost(){returnthis.car.cost()+2000;}}// Create a basic carconst myCar =newCar();
    console.log(myCar.getDescription()); 
    console.log(Cost: $${myCar.cost()});// Add air conditioning featureconst myCarWithAC =newAirConditioningDecorator(myCar);
    console.log(myCarWithAC.getDescription()); 
    console.log(Cost: $${myCarWithAC.cost()});// Add sunroof feature to the car const myCarWithACAndSunroof =newSunroofDecorator(myCarWithAC);
    console.log(myCarWithACAndSunroof.getDescription()); 
    console.log(Cost: $${myCarWithACAndSunroof.cost()});

    Output

    This will generate the below result −

    Basic Car
    Cost: $10000
    Basic Car + Air Conditioning
    Cost: $11500
    Basic Car + Air Conditioning + Sunroof
    Cost: $13500
    

    Facade Pattern

    The Facade Method is a structural design pattern that improves client interaction with a subsystem by offering a higher-level, simplified interface to a group of interfaces within that subsystem.

    To make it simpler to interface with a subsystem containing multiple complex parts in an automobile, we want to create a CarFacade class. The client should only use the CarFacade class; it should not use the individual components.

    // Subsystem classesclassEngine{start(){
    
     console.log("Engine started!");}stop(){
     console.log("Engine stopped!");}}classTransmission{shiftGear(){
     console.log("Transmission shifted!");}}classAirConditioning{turnOn(){
     console.log("Air conditioning is ON.");}turnOff(){
     console.log("Air conditioning is OFF.");}}// Facade classclassCarFacade{constructor(){this.engine =newEngine();this.transmission =newTransmission();this.airConditioning =newAirConditioning();}startCar(){
     console.log("Starting the car...");this.engine.start();this.transmission.shiftGear();this.airConditioning.turnOn();}stopCar(){
     console.log("Stopping the car...");this.airConditioning.turnOff();this.transmission.shiftGear();this.engine.stop();}}// Client code using the Facade patternconst myCar =newCarFacade();// Starting the car
    myCar.startCar();// Stopping the car myCar.stopCar();

    Output

    This will generate the below result −

    Starting the car...
    Engine started!
    Transmission shifted!
    Air conditioning is ON.
    Stopping the car...
    Air conditioning is OFF.
    Transmission shifted!
    Engine stopped!
    

    Proxy Pattern

    The Proxy Method is a structural design pattern that allows you to create an object substitute that can control access to the real object or serve as an intermediate.

    // Real objectclassRealImage{constructor(filename){this.filename = filename;this.load();}load(){
    
     console.log(Loading image: ${this.filename});}display(){
     console.log(Displaying image: ${this.filename});}}// Proxy classclassProxyImage{constructor(filename){this.filename = filename;// Real image is only loaded when neededthis.realImage =null;}load(){if(!this.realImage){// Lazy load   this.realImage =newRealImage(this.filename);}}display(){// Ensure the real image is loaded before displaying it  this.load();this.realImage.display();}}// Client codeconst image1 =newProxyImage("image1.jpg");const image2 =newProxyImage("image2.jpg");// Image is not loaded yet
    image1.display();// Image is already loaded image1.display();// A different image is loaded image2.display();

    Output

    This will lead to the below result −

    Loading image: image1.jpg
    Displaying image: image1.jpg
    Displaying image: image1.jpg
    Loading image: image2.jpg
    Displaying image: image2.jpg
    

    Behavioral Design Patterns in JavaScript

    Behavioral design patterns are a subset of software development design patterns that focus on the interactions and communication between classes and objects. They focus on how classes and objects work together and communicate in order to fulfill responsibilities.

    Chain of Responsibility Pattern

    The Chain of Responsibility is used to route requests via a number of handlers. Each handler decides whether to process the request or pass it on to the next handler in the chain.

    We could use the same example as before for this pattern because middlewares in Express are handlers that either execute a request or forward it to the next handler.

    Iterator Pattern

    The iterator can be used to navigate over the elements of a collection. This can appear unimportant in today’s computer languages, but it used to be that way.

    Any of the built-in JavaScript functions that let us iterate across data structures (for, forEach, for…of, for…in, map, reduce, filter, and so on) can use the iterator pattern.

    As with any traversal technique, we write code to iterate through data with advanced structures such as trees or graphs.

    Observer Pattern

    The observer pattern allows you to create a subscription mechanism that notifies multiple items about any changes to the item being observed. Basically, the rule is like having an event listener on a specific object, and when that object does the action we are looking for, we do something.

    React’s useEffect hook could be an excellent example here. UseEffect executes a provided function at the time it is declared.

    The hook is separated into two parts: the executable function and an array of dependents. If the array is empty, like in the example below, the function is called every time the component is shown.

    useEffect(()=>{ console.log('The component has  been rendered')},[])

    If we declare any variables in the dependency array, the function will only run when they change.

    useEffect(()=>{ console.log('var1 has been changed')},[var1])

    Even simple JavaScript event listeners can be considered as observers. This approach is also illustrated by reactive programming and tools like RxJS, which manage asynchronous information and events across systems.

  • Dead Zone

    What is a Dead Zone?

    A dead zone in JavaScript is a point during code execution where a variable exists but cannot be accessed.

    This is because of the behavior of variable hoisting, a mechanism that moves variable declarations to the top of their scope during compilation while leaving assignments intact.

    Dead Zones (DZs) are most commonly seen when variables are declared with let and const. Let and const declarations are block scoped which means they can only be accessed within the brackets around them. Variables on the other hand are not restricted in this way.

    How it works?

    JavaScript code executes in two phases:

    • Declaration Phase: During the declaration phase, all variables declared with var, let or const are initialized. Only var variables are initialized (set to undefined) but let and const are in a “temporal dead zone” until their actual value is assigned.
    • Execution Phase: The execution phase consists of setting values to variables and running code line by line.

    If you try to use a let or const variable before its value has been assigned, you will receive a runtime error.

    Variable Hoisting and Dead Zones

    Here is the example below −

    console.log(x);// This will give an error: "Cannot access 'x' before initialization"let x =5;

    When the console.log(x) command is executed the let variable x is declared but not initialized. So it is in the “dead zone,” and trying to use it results in an error.

    This does not apply to var variables which are automatically initialized with undefined during the declaration process.

    This happens due to the fact that variable x declaration is moved to the top of the scope, its initialization stays in its original location. So, there is a period between hoisting and actual initialization during which accessing the variable gives an error.

    Dead Zones with let and const

    Variables declared using let and const are hoisted differently from those declared with var. And var is hoisted and initialized with undefined, let and const stay uninitialized during the procedure. This behavior results in dead zones with these variable declarations.

    console.log(x);// Output: undefinedvar x =42;

    In this case, using var, x is hoisted and initialized with undefined, allowing it to be accessed before assignment. But if we replace the function by let or const:

    console.log(x);// Output: ReferenceError: Cannot access 'x' before initializationlet x =42;

    Using let, x is hoisted but not initialized. Trying to access it before initialization generates a ReferenceError, showing a dead zone.

    Dead Zones with var

    While var declarations in JavaScript behave differently than let and const declarations they can nevertheless produce dead zone refers to if not used properly.

    Understanding how var behaves during hoisting and scoping is critical for accurately detecting and managing dead zones.

    Variables declared with var are hoisted differently than let and const. With var both the declaration and the initialization are moved to the top of the scope. However, all over the hoisting phase, the variable remains undefined.

    Let us see this behavior using the below example −

    console.log(x);// Output: undefinedvar x =42;

    In this situation, x is elevated to the top of the scope and its declaration is set to undefined.

    As a result, attempting to use x before its actual assignment returns undefined rather than a ReferenceError, as let and const do.

    Handling of Dead Zones

    To avoid finding dead zones in your code, use following practices −

    • Declare Variables Before Use:- To avoid dead zones always declare variables at the beginning of their scope.
    • Understand Block Scope: Variables declared with let and const are block scoped which means they can only be accessible within the block in which they were defined. Understanding block scope allows you to manage variables more efficiently.
    • Use var with caution: While var rarely causes dead zones it does have different scoping limitations than let and const. Use var with caution and knowledge.
    • Use coding linters: Many coding linters can detect potential dead zone issues in your code helping you to catch them early in the development process.

    Benefits of reducing Dead Zones

    Identifying and decreasing dead zones in your JavaScript code can result in a number of advantages that increase overall code quality and maintainability −

    • Preventing Unexpected Problems: Eliminating dead zones reduces the possibility of having ReferenceErrors or other unexpected runtime issues, resulting in more predictable code behavior and better performance.
    • Improving Code Readability: Code without dead zones is easier to understand and maintain because developers can easily think about variable scope and initialization throughout the code-base. This improves readability and reduces cognitive stress when analyzing or altering the code.
    • Increasing Debugging Efficiency: With less dead zones, debugging becomes easier because developers can focus on actual issues rather than chasing down failures caused by uninitialized variables or incorrect variable access.
    • Collaboration: Clean, dead zone-free code promotes team collaboration by removing the chance of misunderstandings or misinterpretations about variable scoping and initialization. This promotes efficient code reviews and the smoother integration of changes into the code-base.
  • Data Analysis

    Data analysis is essential for modern research and business. It offers information to support innovation, strategy development, and decision-making. Computer languages like Python and R which are known for their vast libraries and statistical capabilities, have historically been linked to data analysis.

    However JavaScript is best known for web development and is gradually gaining popularity in data analysis. This chapter covers the use of JavaScript in data analysis, concentrating on its capabilities, tools and conditions where it can be used effectively.

    Introduction to Data Analysis with JS

    JavaScript’s importance in data analysis has grown considerably as a result of the development of advanced tools and frameworks for statistical calculation, data visualization and large dataset management.

    Whether you are focusing on client-side analytics, server-side computations or data visualization for web apps, JavaScript provides excellent options.

    Data Analysis Libraries in JS

    Below are some libraries listed used to data analysis in JavaScript −

    D3.js (Data-Driven Documents)

    D3.js is an advanced framework for creating rich, interactive data visualizations based on web standards. It allows developers to link any kind of data to the Document Object Model (DOM) and perform data-driven transformations on the document.

    D3.js’ flexibility and large capacity make it a popular choice for developing custom visualizations that properly show complex datasets.

    Chart.js

    Chart.js is a simple and versatile framework for making responsive charts. It supports a variety of chart formats, like line, bar, radar, doughnut and pie charts, which makes it suitable for a wide range of data visualization applications.

    Chart.js’s simplicity of use and compatibility with modern web frameworks make it a popular choice among developers wanting to quickly add interactive charts to their apps.

    Plotly.js

    Plotly.js is a high-level, declarative charting framework based on D3.js and stack.gl. It supports a variety of chart styles and provides major customization possibilities.

    Plotly.js is well-known for its ability to generate scientific and financial charts, as well as its support for 3D visualization and geographic mapping.

    Node.js and Express

    Node.js’ asynchronous, event-driven architecture makes it perfect for data-intensive applications. When combined with Express, a basic and versatile Node.js web application framework, it can be an effective tool for developing APIs and data processing pipelines.

    Node.js is able to handle massive amounts of data, making it an excellent choice for back-end data processing.

    TensorFlow.js

    TensorFlow.js is a library that allows you to create and train machine learning models directly in the browser or with Node.

    It extends TensorFlow’s capability to JavaScript which is allowing developers to build and run machine learning models without moving to a new programming environment.

    This allows for the easy integration of powerful data analysis and machine learning capabilities into JavaScript applications.

    Strengths of JavaScript in Data Analysis

    Here are some of the strengths listed below of JavaScript in data analysis −

    Ubiquity and Accessibility

    One of the most significant advantages of JavaScript is that it is used widely.

    JavaScript is the foundation of web development and all modern browsers support it, making it very easy to use.

    Because of its widespread availability, JavaScript code can be executed by anybody with a web browser, making it an excellent choice for interactive and web-based data visualization and analysis applications.

    Integration with Web Technologies

    JavaScript’s easy integration with HTML, CSS, and other web technologies allows the creation of complex, dynamic data visualizations.

    This connection is used by libraries like D3.js, Chart.js, and Plotly.js to generate dynamic charts and graphs that can be included directly in web pages.

    This feature is extremely useful in displaying data analysis results in a readable and accessible format.

    Event-Driven Programming

    JavaScript is a great tool for working with real-time data because of its event-driven nature. This is particularly helpful for tasks that involve ongoing data streams, like tracking social media trends, keeping an eye on financial markets, or analyzing Internet of Things devices.

    JavaScript can effectively manage and visualize live data and providing timely insights and allowing quick decisions.

    How to Find the Average with JavaScript?

    Finding the highest and lowest values in a dataset is an important step in data analysis. JavaScript has a variety of methods for accomplishing this, which are very helpful when manipulating and analyzing data. In JavaScript the average of a collection of integers is calculated by adding all of the values and dividing by their count.

    Data Analysis Context

    Finding the maximum and minimum values is usually considered one of the first steps in analyzing a dataset. It helps in understanding the range and distribution of data, identifying outliers and explaining key statistical concepts.

    Practical Applications

    Here are some practical applications listed below −

    • Descriptive statistics analyzes data by determining the range (difference between maximum and minimum values).
    • Data cleaning consists of detecting outliers that must be addressed.
    • Data visualization needs changing sizes and limits on charts and graphs to correctly represent data.

    Example

    Here is the findAverage function with a different example −

    functionfindAverage(arr){let sum = arr.reduce((acc, val)=> acc + val,0);return sum / arr.length;}// Driver Codelet numbers =[12,18,24,30,36];let average =findAverage(numbers);
    console.log("Average:", average);

    Output

    This will produce the below result −

    Average: 24
    

    Find the Maximum and Minimum with JavaScript

    To find the maximum and minimum values in an array in JavaScript, use the Math.max() and Math.min() functions, as well as the spread operator (…) for arrays.

    Data Analysis Context for Maximum and Minimum Values

    In data analysis finding the maximum and minimum values in a dataset is significant for a variety of reasons −

    • Range Calculation: The range represents the difference between the maximum and least values. It provides a basic measure of the distribution of the data.For the dataset [5, 12, 8, 130, 44] the range is 130 – 5 = 125.
    • Identifying Outliers: Outliers are values that differ completely from the remainder of the dataset. Knowing the maximum and minimum values helps you identify these anomalies.In the dataset [5, 12, 8, 130, 44] 130 is possibly an outlier.
    • Setting Data Boundaries: When visualizing data having the minimum and maximum values helps in determining the scale of axes for charts and graphs.For example, in a bar chart, setting the y-axis from 0 to 130 guarantees that all data points are visible.
    • Data Summary and Descriptive Statistics: Maximum and minimum values are important for summary statistics, as they provide a fast snapshot of the dataset’s distribution.Descriptive statistics like mean, median and mode are often added by minimum and maximum values to provide context.

    Example

    Below example shows the implementation of the above explanation.

    functionfindMax(arr){return Math.max(...arr);}functionfindMin(arr){return Math.min(...arr);}// Examplelet numbers =[42,7,29,83,56];let max =findMax(numbers);let min =findMin(numbers); 
    console.log("Maximum:", max);
    console.log("Minimum:", min);

    Output

    This will generate the below output −

    Maximum: 83
    Minimum: 7
    

    Summary

    JavaScript has grown into a powerful language for data analysis, with modules and tools that help everything from basic statistical computations to complex machine learning tasks and interactive data visualizations.

  • CORS Handling

    Cross-Origin Resource Sharing (CORS) is a browser-level security feature that, by default, blocks queries across different origins, like a front-end client querying a back-end server hosted on a separate origin or domain.

    We can use a variety of strategies to avoid or enable cross-origin queries. In this chapter, we will use code examples to demonstrate how to handle CORS in JavaScript.

    What Is CORS?

    CORS is a security feature in web browsers which is used to prevent malicious sites from making unwanted requests to other domains. It maintains the same-origin policy, which prevents web pages from sending requests to domains other than those that served the page. CORS enables servers to specify who can access their resources.

    Importance of CORS

    CORS is important for security, however it might be difficult during web development and API use. Developers deal with problems while trying to access resources from many domains. Let us examine these common issues and their solutions.

    CORS Handling using Express server

    In this method, we will develop and use NodeJS and ExpressJS servers to handle CORS requests. To accept requests from any origin, we can add the “Access-Control-Allow-Origin” header to each response object header.

    Example

    First you need to install the necessary packages for the application by using the below steps −

    npm init -y
    npm i express
    

    Create the index.js file: Create the index.js file and set up the express server. Allow the “Access-Control-Allow-Origin” response header to be delivered for all requests to the same file.

    const express =require('express');const server =express();
    
    server.use((request, response, proceed)=>{
       response.header('Access-Control-Allow-Origin','*');
       response.header('Access-Control-Allow-Methods','GET, POST, PUT, DELETE');
       response.header('Access-Control-Allow-Headers','Origin, X-Requested-With, Content-Type, Accept');proceed();});
    
    server.get('/info',(request, response)=>{
       response.json({country:'India', currencyCode:'INR'});});
    server.listen(3000,()=>{
       console.log('Application is live on port 3000');});

    Run the express API server: Now you have to start the server with the help of the below command.

    npm start
    

    Create a Vanilla JS Application: Now you have to create a vanilla JavaScript application for consuming the above API server endpoint. For this you have to run the following commands in the terminal to create a basic structure for creating our JS application.

    mkdir cors-test
    cd cors-test
    touch index.html 
    

    Now, change the project structure’s index.html file to request data from the express API server and show it in the user interface.

    The index.html file is as follows −

    <!DOCTYPE html><html lang="en"><body><h1>Data from Server</h1><div id="infoDisplay"></div><script>
    
         document.addEventListener('DOMContentLoaded', () =&gt; {
            const infoContainer = document.getElementById('infoDisplay');
            fetch('http://localhost:3000/info').then(serverResponse =&gt; serverResponse.json()).then(info =&gt; {
               const {
                  country,
                  currencyCode
               } = info;
               infoContainer.innerHTML = `
                     
      	&lt;p&gt;Country: ${country}&lt;/p&gt;&lt;p&gt;Currency Code: ${currencyCode}&lt;/p&gt;
                  `;
            }).catch(fetchError =&gt; {
               console.warn('Failed to retrieve data:', fetchError);
               infoContainer.innerHTML = ' &lt; p &gt; Error retrieving data.Please
               try again later. &lt; /p&gt;';
            });
         });
      &lt;/script&gt;&lt;/body&gt;&lt;/html&gt;</pre>

    Run the Vanilla JS Application: Now you can open the index.html file you have created above and see the output in the browser.

    Output

    This will generate the below result −

    CORS Example

    Common CORS Issues

    Here are some of the common issues are listed for your reference −

    Unauthorized Access Blocked by CORS

    One of the most common CORS issue is getting the error 'Access to XMLHttpRequest at 'URL' from origin 'Origin' has been blocked by CORS policy' in the browser console.

    To handle this problem you need to setup your server to provide the required CORS headers to enable access from the requesting origin.

    Example using Node.js and Express.js

    Following is the example using node.js and express.js −

    const express =require('express');const server =express();// Enable CORS for a specific origin
    server.use((request, response, proceed)=>{
       response.setHeader('Access-Control-Allow-Origin','https://example.com');
       response.setHeader('Access-Control-Allow-Methods','GET, POST, PUT, DELETE');
       response.setHeader('Access-Control-Allow-Headers','Content-Type, Authorization');// If cookies are needed
       response.setHeader('Access-Control-Allow-Credentials','true');proceed();});// Your API routes
    server.get('/api/info',(request, response)=>{// Your response logic
       response.json({ details:'Information from the server'});});
    
    server.listen(3000,()=>{
       console.log('Application active on port 3000');});

    In this example, we enabled CORS for a given origin (https://example.com) by giving the headers. This enables requests from https://example.com to access server resources.

    Missing CORS Headers

    Sometimes the server fails to include the required CORS headers when it responses, leading the browser to block the request.

    Make that your server contains the necessary CORS headers in its answers to allow cross-origin queries.

    Example using Node.js and Express.js

    Here is the example using node.js and express.js −

    const express =require('express');const server =express();// Add CORS headers to all responses
    server.use((request, response, proceed)=>{
       response.setHeader('Access-Control-Allow-Origin','*'); 
       response.setHeader('Access-Control-Allow-Methods','GET, POST, PUT, DELETE');
       response.setHeader('Access-Control-Allow-Headers','Content-Type, Authorization');// If cookies are needed
       response.setHeader('Access-Control-Allow-Credentials','true');proceed();});// Your API routes
    server.get('/api/info',(request, response)=>{// Your response logic
       response.json({ info:'Information from the server'});});
    
    server.listen(3000,()=>{
       console.log('Application is now active on port 3000');});

    In this example, CORS headers are added to all responses using middle-ware, enabling requests from any origin. But for security reasons, acceptable origins must be limited in a production environment.

  • Code Testing with Jest

    You can increase your application’s reliability and maintainability by testing your code to find errors earlier using Jest. Jest is a popular choice for JavaScript testing, particularly for applications made using Node.js, React, Angular, and Vue.js. Let us look at Jest’s features and how to use them.

    What is Jest?

    The Jest testing framework, created by Facebook, focuses efficiency and adaptability. Jest easily integrates with JavaScript and TypeScript applications and supports popular libraries and frameworks like React. Among its main features are integrated mocking support, zero configuration and snapshot testing.

    Features of Jest

    Here are some features you need to know before working with Jest −

    • Zero Config: To start creating and delivering tests, virtually no configuration is needed. But the test suite can also be provided using a configuration file.
    • Snapshots: Snapshot testing can also be enabled using Jest. In simple terms, the saved snapshot and the snapshots are compared to see whether there is any matching functionality.
    • Isolated testing: To reduce execution time, Jest tests are executed in parallel.
    • Mocking Support: Jest makes it easy to create fictitious functions so you can test how your code interacts with other components.

    Setting Up Jest

    For using Jest you have to first install it in your project. Use the below steps −

    1. Initialize a Project: So you have to open a terminal and navigate to your project folder then run the below command −

    npm init -y
    

    2. Install Jest: Then you have to run the below command −

    npm install --save-dev jest
    

    3. Add Jest to Your Scripts: Locate the package.json file and in this file you have to add the following line −

    "scripts":{"test":"jest"}

    Now you can write your first test for your JavaScript code.

    Example 1

    Here is the simple and basic test that checks if the function sum returns the proper result.

    // sum.jsfunctionsum(a, b){return a + b;}
    module.exports = sum;

    Test File

    Here is the test file code −

    // sum.test.jsconst sum =require('./sum');test('adds 1 + 2 to equal 3',()=>{expect(sum(1,2)).toBe(3);});

    Run the above test code by the following command −

    npm test
    

    In this test – expect(sum(1, 2)).toBe(3); checks that sum(1, 2) returns 3.

    Example 2

    Jest handles asynchronous testing easily. Let’s create an asynchronous function and test it.

    // fetchData.jsasyncfunctionfetchData(){return'freeCodeCamp';}
    module.exports = fetchData;

    Test File

    Here is the test file code −

    // fetchData.test.jsconst fetchData =require('./fetchData');test('the data is freeCodeCamp',async()=>{const data =awaitfetchData();expect(data).toBe('freeCodeCamp');});

    Here Jest executes expect after fetchData() is complete.

    Example 3

    Mock functions let you test and model code interactions without needing the actual function. This is how to create a simple mock function.

    const myMockFunction = jest.fn(x=> x +42);test('mock function test',()=>{expect(myMockFunction(0)).toBe(42);});

    In this test, jest.fn() is used to generate a mock function that adds 42 to any input value. This test confirms that when myMockFunction(0) is invoked, 42 is returned.