Category: State Management Basics

  • Best Practices for Flutter State Management

    State management is one of the most discussed and sometimes confusing topics in Flutter development. With multiple approaches available—ranging from setState to advanced solutions like Provider, Riverpod, BLoC, Redux, and MobX—developers often struggle to pick the right one. But the truth is: there is no single “perfect” state management solution. Instead, the best solution depends…

  • Testing State with Provider

    Testing is an essential part of modern Flutter app development. Writing code is only the first step—ensuring that the code behaves correctly and remains reliable through future changes is where testing comes in. When building apps with state management, especially using the Provider package, developers must test both the business logic (unit tests) and the…

  • Provider vs setState

    When developing Flutter applications, managing state effectively is one of the most important responsibilities for developers. State is the source of truth for your UI, and the way you manage it will determine how scalable, maintainable, and performant your application becomes. Two of the most commonly used techniques for managing state in Flutter are setState…

  • ProxyProvider and MultiProvider

    State management in Flutter often involves multiple providers working together. In many real-world applications, one provider may depend on another, or you may need to supply several providers to the widget tree at once. This is where ProxyProvider and MultiProvider come in. Both are part of the provider package, which is one of the most…

  • InheritedWidget Basics

    State management is one of the most critical aspects of Flutter development. Flutter applications are built using widgets, and widgets often need to share data. While StatefulWidget works well for local state management, it becomes inefficient when state must be shared across multiple widgets spread throughout the widget tree. Flutter solves this with InheritedWidget —…

  • State vs UI Rebuilds in Flutter

    Flutter’s declarative framework makes building cross-platform apps fast and efficient, but for many developers—especially beginners—understanding how state changes trigger UI rebuilds can be confusing. A widget’s UI is only an output of its current state, and whenever the state changes, Flutter intelligently rebuilds the necessary parts of the widget tree. In this comprehensive post, we…

  • State Lifecycle in Flutter

    Flutter’s UI framework is declarative and reactive, meaning the user interface is rebuilt whenever the underlying state changes. To manage this properly, Flutter provides lifecycle methods within State objects of StatefulWidgets. Among the most important lifecycle methods are: Understanding these methods is crucial for efficient resource management, performance optimization, and predictable widget behavior. This post…

  • Using StatefulWidget Effectively in Flutter

    State management is one of the most important aspects of Flutter development. Flutter applications are built with widgets, and many widgets need to manage state — information that can change over time. For handling local state within a widget, Flutter provides StatefulWidget. Understanding how to use StatefulWidget effectively is essential for building responsive, performant, and…

  • Understanding setState in Flutter

    Master basic state management for simple widgets. State management is one of the core concepts in Flutter development. It refers to the process of storing, updating, and reflecting changes in the data that affects the UI. Flutter provides several ways to manage state, ranging from simple approaches like setState to more advanced solutions like Provider,…

  • Introduction to State Management

    State management is one of the most fundamental concepts in Flutter development. Understanding how to manage state effectively is essential for creating responsive, maintainable, and scalable applications. Flutter applications are highly dynamic by nature, and as the UI interacts with user input, network responses, and internal data changes, the need for efficient state handling becomes…